Saturday, 9 June 2012

Version 1.2 Is On The Ready Line

Hopefully fixed the in-mission dialogue from not appearing.

Right now the Commander and other characters talk, but players can't see any of the dialogue (which is relayed as captions). This is leaving players feeling stranded, not knowing what to do next - especially in Mission 5.

I found out that each caption entity - which is normally used only for telling players to press a button or go here or whatever - needs a target entity. Since I was just using those as disembodied captions - instructions and context dialogue from the Commander (and, frankly, backtalk from the Marines!) - I didn't point them to any targets. So I went in and just added a general "target" as a slug. Hopefully, this fix will deal with that. If not, I'll need to use a different caption entity.

(Though the ultimate goal would be to record actual audio captions - that is acted dialogue. But that's a WAYS down the road. If the Kickstarter campaign succeeds, that would make that possible.)

Get it here:

And yeah, there's more work to do yet.

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