Sunday 30 September 2012

"Well, we've gotta get the other dropship..." Reduction V2.1 Has Jumped Off

Okay, folks. Possibly the last version of Reduction, the way things are looking.

Here you are: Version 2.1  (Clicky).

Play it. Have fun. Feedback is always appreciated. If you like it, please support it.

Changelog:

Thursday 27 September 2012

"This little girl survived longer than that with no weapons and no training." Reduction Feedback: The Gamers (and Veterans) Have Spoken...

(The line Ripley uses when she coaches the always pessimistic Hudson to stop doomsaying.)

(And yes, the last one IS authentic...)

"Damn it looks nice! Do you agree guys? It's looking pretty pretty good!" --- enex (in-game comment)

"I have to say but this is just.....THE ONE THING THAT IS COMPLETELY AWESOME! Keep up the good work!Definatley going to support this project!" --- Anonymous

"Impressive work there. Keep it up." --- Anonymous

"Fantastic work!... Valve to should learn from you!" --- Diggy246

Wednesday 26 September 2012

"All Right People, Let's Move Like We Got A Purpose": Reduction V2: New Mission Is Online Now!

You heard the man! A new mission in the Reduction campaign is in the drop hanger.

So what are you waiting for!?! Go here and download that motherhumper! 

Come on people! Move it, move it! Go here. Download. Go here. Download.

Planned from the beginning (two years ago), this is Mission 2. Featured in the most recent trailer (click here). This is why the campaign released in April had the puzzling structure of Missions 1, 3, 4 and 5.

Wednesday 19 September 2012

"Maybe You Haven't Been Following Current Events Pal, But We Just Got Our Asses Kicked": Reduction, The Kickstarter Halftime

(...So says Hudson, in "Aliens", after the squad gets their asses handed to them in their first battle against the bugs.)

Okay, so it's pretty obvious to anyone who can see that Reduction is not lighting on fire on Kickstarter.

So, time to regroup. Darwin, I-Ching. Gotta adapt, improvise. Roll with it.

I am far from out of this.We're at the halftime and it's not over until the fat lady sings.

So be advised: you'll be seeing some heavy updates to Reduction and its Kickstarter campaign coming in the next few days.

In the meantime, I'm pulling my gear out of the APC and getting ready for the long haul.

And don't be a stranger. Any contribution is a good contribution, and all are appreciated.

Stay tuned.

Tuesday 4 September 2012

Vasquez, take point! LET'S MOVE! - Mission 2 trailer is online, and KICKSTARTER IS GO!

Go go go! Let's move it out!

Okay, so the Reduction Kickstarter campaign is launched! Let's try this experiment - to see if it's possible to roll a game campaign out using Kickstarter.

In the meantime, here's the trailer for Mission 2...



 I'll release this mission if the Kickstarter campaign succeeds. It will be your first reward.

Monday 3 September 2012

What Alien Swarm Means To Me

A Gritty Kind Of Sci-Fi

When I was young, years ago, I used to design and gamemaster science-fiction tabletop roleplaying missions and campaigns. This was where I cut my teeth on mission design, game design - even screenwriting and filmmaking to some extent, as many of my campaigns and missions were delivered in a cinematic way.

Ten Seconds, People! Look Sharp! (V1.9 Online; Kickstarter Imminent)

Tomorrow Kickstarter for Reduction goes live, along with a new video trailer.

In the meantime, I'm releasing this: Version 1.9 of Reduction. Development based on your feedback of a month. Changelist: