Showing posts with label valve. Show all posts
Showing posts with label valve. Show all posts

Wednesday, 23 April 2014

Omega Station, come in... (Reduction has been Greenlit!)

[INSLOG-7348_Leviathan]: Any callsign, come in... We are a transport inbound. ETA 60 hours. Come in, over.

[INSLOG-7348_Leviathan]: Any callsign, any callsign, come in... Over...

[CBTTRANS-98703_BigDog]: Who is this?

[INSLOGVEH-7348_Leviathan]: Good to hear you. We are a longhaul transport, inbound from the Outer Systems. Interstellar Logistics Vehicle 7348: the "Leviathan".

Monday, 24 March 2014

C2: New target grid to follow!... Reduction V3.6 Is Up!


Marines, This Is Command-Control...
Listen up! We've been having some issues with mission coordination. Changes to ORBAT as follows...

Download it here...

Changelog...

Mission 6: Targeting HUD
Some of you grunts weren't aware that you had to actively target-select where Thunderhead's airstrikes hit (not just call them down). To make that painfully fucking obvious, Bugburner is giving you access to our battlespace C2 HUD, so you can see where airstrikes will land! Use this info wisely and call down effective airstrikes! Our flyboys are tired of killing dirt...

Mission 6: Hovercart Damage
All the lead flying around, together with the general hostility of the crawlers in this sector, is starting to show on the hovercart. You'll notice that bullet and drone hits are taking a toll on that thing. Try to keep it going, okay? We have a replacement on backorder, but our log boys tell us it could be months before that arrives (if it ever does).

Mission 6: Repair Proceed Bugfix
For some reason, the repair sequence at the first reload point of Mission 6 would result, now and then, in failure of the hovercart to move forward. Our tech boys have looked into it and fixed that. Shouldn't be an issue anymore. (It damn well better not be an issue...)

Mission 2: Crash Addressed
Abrupt mission failure has sometimes been occurring late in Mission 2. Something to do with the way paraflares are fired. While we don't have coder support, we have implemented a fix, and hopefully you won't experience sudden abort at that point. (We're doin' the best we can with what we've got, okay!...)