Wednesday, 8 January 2014

Regroup! Reload! Roll Out! - Reduction V3.5 is Ready!

Attention: Offworld Drop Marines...

Okay, I skipped over V3.4 and went right to V3.5. Got caught up in some changes to Mission 6 (and a bit more)...

Get it here...

Here's the changelog...

Repair kit added to the payload!
One of you Marines commented on this. So our ODM tech boys threw a quick repair kit into the carriage. At the first ammo drop, if the carriage has taken some hits, you have the option to do a few repairs (if you have a tech Marine). However, putting in that repair took up some space: there's a bit less ammo now (if you need more, bring it).

Those arty buggers were leaking memory!
If memory is like beer back at the barracks mess, then our localdeaf-and-dumb artillery guys, Hammerhead, were hogging it! (Fixed a memory leak, originating at the artillery guns, that could cause crashes early in the mission.)

Looks like a few aircraft have crashed recently...
Some aircraft have gone down in this sector lately. You'll see the wreckage as you pass by. Sorry Marines... no time for rescue ops. None of them made it out alive... So keep moving... Those boys at Outpost Charlie are waiting.

Added airstrike marking flares
Apparently, the presence of Thunderhead - our local improvised air support - has caused some confusion among Marines. (I don't know why... Maybe they forgot their basic training... Adapt! Improvise! Overcome!) Anyway, as of this moment all Marines will be required to mark airstrike targets with flares.

The hovercart will now grind crawlers up nicely!
You might have noticed that a bug might occasionally get sucked up under the skirt of the Carriage, preventing forward movement. Some dumbass tech had put in fancy composite material fanblades into the hovercraft's fan mechanism, so the blades would break off and the Carriage wouldn't move anymore. We put the old-tech metal blades back into the hovercart, so rest assured: if any crawler gets sucked up under the skirt it'll be ground up into hamburger momentarily, and you can continue moving forward. (Actually, we had installed this fix months ago... That dumbass tech must've been smoking something...)

New Defensive APC Protocol!
Bugburner here - command-control for this sector...

Somebody has jury-rigged an APC to act as a front gate for the bridge leading out of the Safe Zone... Whoever is in charge of that thing is getting sloppy. We had a bug get past it a few hours ago. As of this moment: that APC will remain in the closed position, unless specific orders are given otherwise! In the meantime, Marines wanting to leave the Safe Zone to cross the bridge into hostile territory will need to jump the barrier. (Don't worry... We know that razor wire is nasty stuff. We've given you a couple jump points to vault it.)

The terrain has changed a bit
Is it me or is there a bit more scorching and rubble on this turf?

Hope you enjoy it...
Just remember: a crawler wouldn't feel sorry for you...

Get Reduction V3.5 here...

Wednesday, 25 December 2013

Running Back to the Ready Line... Move it! (Mission 6 is Go!)


Marines, prepare to jump off!

The Payload is prepped and waiting...

Support assets are in place... We're talkin' air support... artillery support... command-control...

I know you've been anxious to move out.

So let's go...

(Get Reduction V3.3 here: http://www.preparetodrop.com/p/get-reduction.html... That's in the "get Reduction" page of this blog...)

Tuesday, 24 December 2013

I have a Xmas present for you...

No worries...

The latest version of Reduction... complete with Mission 6... will be delivered, as promised... with a bow on top... on Xmas Day 2013...

I'm just adding the wrapping paper and stuff. Getting something to drink, too...

(Don't rush me... It's Christmas...)

Sunday, 3 November 2013

"Burn out or fade away?" - Reduction Mission 6 Trailers

Is it better to burn out like Jim Morrison, or fade away like Lou Reed?

I listened to The Doors "Five to One" a lot while making this, Mission 6. It captures the spirit of the alien war somehow. So I cut this trailer to this song...

But then Lou Reed passed away, so I thought I'd try an alternate version to music of his. Does it capture the spirit of an Earth that feels hopelessly sick...?

Which of these two trailers do you think works better? Upvote to vote.

http://www.youtube.com/playlist?list=PLxP2lws1RkuVv8Spu4Huf2y2vX6VMuNYp

Tuesday, 2 October 2012

"She's alive!... I believe you... But in 19 minutes this area is going to be a cloud of vapour the size of Nebraska": Reduction: Final Words

(Bishop's response to Ripley as Ripley prepares to go all the way, for the final rescue.)

What to say about this amazing Kickstarter experience?...

Sunday, 30 September 2012

"Well, we've gotta get the other dropship..." Reduction V2.1 Has Jumped Off

Okay, folks. Possibly the last version of Reduction, the way things are looking.

Here you are: Version 2.1  (Clicky).

Play it. Have fun. Feedback is always appreciated. If you like it, please support it.

Changelog:

Thursday, 27 September 2012

"This little girl survived longer than that with no weapons and no training." Reduction Feedback: The Gamers (and Veterans) Have Spoken...

(The line Ripley uses when she coaches the always pessimistic Hudson to stop doomsaying.)

(And yes, the last one IS authentic...)

"Damn it looks nice! Do you agree guys? It's looking pretty pretty good!" --- enex (in-game comment)

"I have to say but this is just.....THE ONE THING THAT IS COMPLETELY AWESOME! Keep up the good work!Definatley going to support this project!" --- Anonymous

"Impressive work there. Keep it up." --- Anonymous

"Fantastic work!... Valve to should learn from you!" --- Diggy246