Here is your video teaser for Mission 2...
Monday, 6 August 2012
Take us in low... Immediate dustoff on my command! (Mission 2 Trailer is Online!)
Offworld Drop Marines, I hope you have your gear squared away.
Here is your video teaser for Mission 2...
Here is your video teaser for Mission 2...
Sunday, 5 August 2012
Where's the damn beacon?... Oh I see it. (Version 1.8 up)
(Spooky music as you see the ghostly surface of the planet - which you just know is overrun with scarey aliens - come into view beneath you...)
Okay folks, I've gone in and fixed Mission 3 (in which you begin having crashlanded on Earth). Get it here, as usual...
Changelog:
Thanks to DimedRoll for giving me a kick in the ass to deal with this.
Also, new trailer inbound shortly.
Okay folks, I've gone in and fixed Mission 3 (in which you begin having crashlanded on Earth). Get it here, as usual...
Changelog:
- Overhauled all of the spawning on Mission 3. To reduce LAAAGGG! It's a little easier now, but more importantly playable. (Tough mission because the bugs are running around a lot in the open lawns and parking lots, and being alive so long means they generate more traffic.)
Thanks to DimedRoll for giving me a kick in the ass to deal with this.
Also, new trailer inbound shortly.
Thursday, 2 August 2012
Somebody wake up Hicks... (Version 1.7 is up.)
Just in case you thought this was not going to end nicely... I am pleased to disappoint... (Or reassure... as the case may be...)
Version 1.7 is up. Get it here...
Changelog (pretty much all in Mission 1):
Version 1.7 is up. Get it here...
Changelog (pretty much all in Mission 1):
- Optimized many traffic-generating entities on Mission 1 - to really reduce lag.
- Raised the ceilings of all the hallways, to be friendly to grenade launcher spammers everywhere.
- A few minor prop and visual design changes and stuff.
Subscribe to:
Posts (Atom)